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FS Action Chart

A crude/unfinished action sequencer for FS.


Feng Shui is copyright and trademark Robin D. Laws, used under license by Atlas Games. The use of this or other trademarks here is without permission, and does not constitute a challenge to the ownership of those properties.

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Feng Shui is Copyright Robin D. Laws. All Rights Reserved.

Note: You must have Netscape 6 installed to use this.

Vital Read Carefully

These files and programs are provided "as is" without warranty of any kind, either express or implied. The author assumes no responsibility for errors or omissions, or for damages resulting from the use or performance of these files and programs. You assume the entire risk arising out of use or performance of these files and programs.

Feng Shui copyright Robin D. Laws. Used with permission.


Select the Settings tab. Enter the name and speed of the characters, pressing add for each one.

If you have a bunch of mooks, you might want to enter them as small groups that go together and edit as appropriate.

When done entering combatants, press Next Sequence.

Select the Action tab. You should see characters ordered by their Initiative Check, highest to lowest. The top row should be highlighted. Whichever row is highlighted will go next, so you can select whichever character you would like to go next.

The columns in the table are next Shot of the character, Cost of the next action, Name of the character, Spd of the character, whether the character is performing a Continuous action (check if this is so and enter the amount of the Continuous action in the Continuous Number (C#) field), and Extra-Long Action. ELA is there in case you want to change the value.

You can edit any field, but keep in mind there's no validation yet, and little error handling in the code.

Press the Shot column header to sort that column largest to smallest. Press the other column headers to sort them smallest to largest; there may be funky sorting on non-ASCII characters. You can resize the columns and rearrange them.

Normal use would be go to Settings, Add characters, press Next Sequence, go to Action, press Act! until everyone is finished acting. In between pressing Act! you may edit values to correctly reflect who is going or their shot cost or whatever. Then go to Settings and press Next Sequence, go back to Action....


Design Decisions: I tried to get everything off the Action panel so there was little chance of accidentally starting a new sequence or whatever. It's been rumored people make mistakes at 3am after consuming a 3 liter of Mountain Dew. Not that I know anything about that. %-)

What's missing: Lots. Data validation and cleanup.

Constructive feedback welcome.



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